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Robotics Lessons and Activities

The activities and lessons serve as a backbone to a robotics curriculum and provides teachers a basic scope and sequence for leading students through the exploration of the Mindstorm system. When used in the classroom, the lessons and activities listed here provide opportunities for students to apply the knowledge and skills of construction and programming as well as providing students the opportunity to explore STEM concepts.


Pre-LEGO Activities

Pre-LEGO Activities

The resources listed on this page can be helpful in introducing LEGO robotics to the classroom. These materials will be most helpful to teachers that are looking into starting a robotics program in their school as well as teachers that have prior experience with LEGO robotics that want to extend their program. LEGO programs and activities are continually evolving and we encourage collaboration among teachers.


Halliburton GEAR Project Based Learning Lesson Plans

Halliburton GEAR Project Based Learning Lesson Plans

On this page, teachers will find resources and lesson plans for a Project Based Learning (PBL) activity that combines LEGO robotics and the 2012 GEAR “Power Up” competition challenges. Halliburton graciously sponsored the 2012 GEAR competition and provided the focus of robotics in the energy fields. The PBL activities focus on implementing robotics into a variety of energy simulations centered in a variety of fields – petroleum, solar, wind, biofuels, and hydroelectricity.


Ethics and Robotics

Ethics and Robotics

Ethics in the classroom is not just about doing what’s right or wrong. Ethics encompasses what we also have the opportunity to do. On this page, teachers will find resources and information about ethics in engineering and a lesson plan to begin the discussion of ethics and robotics.


Basic Construction and Programming

Basic Construction and Programming

These lessons will focus on using the Constructopedia that is included with the LEGO Mindstorms Education kit to provide a background on the individual LEGO components and stable construction techniques. Programming skills will focus on manipulating the NXT-G software and teachers will be directed through simple programming skills such as forwards, backwards, and turning movements.


Using Measurement for Precise Programming

Using Measurement for Precise Programming

In this section, teachers will be introduced to more precise programming skills by using tools available on the NXT brick as well as applying measurement skills. We will explore the built in measurement device on the NXT brick to calculate rotations and degrees of rotations of the robot wheels.


Sensing the World Around You

Sensing the World Around You

In this section, we will explore the four sensors included in the LEGO Mindstorms kits – touch, sound, ultrasonic and light. We will also explore the ranges and limits of each sensor through specific design challenges.


Gear It Up

Gear It Up

In this section, we will re-examine construction techniques to introduce gears into robot designs. We will also explore types of gears, their basic functions and advantages for applying gear technology into robotic designs.


What is Datalogging?

What is Datalogging?

In this section, we will discuss what is involved with datalogging and how to manipulate the software. The information located here is just a reference guide into the datalogging side of LEGO robotics and to provide a spark of ideas for taking robotic designs to the next level.