Texas Tech University

CoMC Esports Competition and Streaming Lab

Esports Lab Now Open

A Vision for the Future:  Texas Tech University as a National Leader in Gaming and Esports

The Department of Journalism & Creative Media Industries (JCMI), with strong support from the Office of the Dean in the College of Media & Communication, is making significant investments aimed at positioning itself, the College, and Texas Tech University as a leader in developing the interactive media professionals of the future. 

Why Gaming, Why Now?
The Opportunity, and Our Efforts Thus Far

COMC and JCMI initiatives to move Texas Tech to prominence in this growth area highlighted by our recent investment of nearly $300,000 in the renovation of a 1000-square-foot former call center into the COMC Esports and Streaming Lab. Phase 1 of this effort, which will be completed in Spring 2022, involves the infrastructural transition of this first-floor room in the COMC, including the installation of the data and power networks necessary to power an esports competition space, and the purchase and installation of cutting-edge computer hardware, production technology, and furniture. Phase 2 is directed at the establishment of long-term partnerships and endowments to support esports/lab leadership and management as well as the ongoing maintenance and upkeep of the Lab.

We envision this lab space to be more than just an arena for competition: we see it as a platform from which we can help launch the careers of future broadcasters, video editors, graphic designers, journalists, social media managers, and sound engineers as well as athletes and streamers. As the number of high school students participating in esports teams increases, the Esports and Streaming Lab will be able to help attract some of the best and brightest students in the nation to Texas Tech University.

How Partners Can Help with Phase 2

Personnel: Endowing Esports Leadership and Supporting its Community

Partners might support an Endowed Chair of Esports, with the primary tasks of recruiting and managing esports athletes and ensuring that Tech Esports and its adjacent communities thrive incorporating the contributions of women, people of color, first-generation students, and the LGBTQ+ community.


Support students with interests in competing in, covering, or promoting the esports and gaming industries.


Corporate partners might consider establishing an in-kind relationship with our College, allowing our students to use the latest equipment produced by their brands.

Contact us to get involved!

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Still have questions?

Glenn Cummins, Ph.D.
Professor & Acting Chair